In Fallout 2, it affects the number of followers you can recruit. The traditional dump stat in many RPG games, it suffers the same fate here. Minimum is 6, 8 is safer, but really, you ought to make it 10 from the beginning. Having a good HP pool is paramount, because at times enemies score tremendous critical hits. Increases HP, radiation/poison resistance and offsets some critical hits made to you and misses made by you. Any gunfighter type will require at least 6, for Bonus Rate of Fire perk. At least 5 is required, or else most enemies will have a double turn at the beginning of the fight against you. A meleer will want 6-8.Īffects sequence, shooting range and has some use in quests/dialogues. If you go for a pistol man, you can do away with 4. If you're a normal gunman, you'll want at least 5 to be able to utilize rifles properly. Strength affects HP, carry weight, melee damage.
So don't be surprised that Power Armor strength bonus is not mentioned here. It's more important what stats do you have throughout the game, than at the end of it. In regards to stats, many guides set the goal to get the total max by utulizing every possible in-game way (operations, memory modules, etc) - powergaming.